With these objectives, we created a new, streamlined system that allowed us to deliver the new legendary Eureka with the second episode of Living World Season 3, Rising Flames, and will allow us to continue delivering new weapons until we complete the set.įor those of you who haven’t seen the new system, here’s a brief rundown of how it works: It’s important to know how far you are from your goal and to see that you’re closing in on it when you put effort toward the goal.
But legendary journeys didn’t need to be that complicated. Let’s be straight that the new system lacks a lot of the story and lore of the old legendary journeys. And that led us to this new method of obtaining legendary weapons going forward. We wanted to find a way to deliver legendaries without hurting content development to do it.
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Some players viewed “suspended indefinitely” as code words for “canceled,” but for us, it was more of a time-out while we worked to find a different solution. The old legendary journeys took months to design, write, implement, and test, and they were one of a set of things that was keeping us busy on something other than creating content for everyone.īut even after suspending work on them, the discussion about legendary weapons never stopped on our side. We did it because we wanted to put all our energy into creating new content for the game. It was a tough decision to suspend work on legendary weapons. Hey, everyone! Matt Pennebaker here, with Mike O’Brien joining me, to talk about the new legendary weapon that came out today, why we suspended them in the first place, and the decision to move forward with them in this direction.